Probably until the day the electronic gaming console was invented, board games were there to provide entertainment with friends and/or the whole family.
But apart from the joy these board games bring, there are also some amazing facts about these board games you probably haven’t heard before. Here are some amazing board game facts you haven’t heard before. Get ready to be amazed!
Known as the father of all board games, Monopoly is a board game that requires logic, strategy and heaps of good decision. The game usually lasts for 60 to 90 minutes but one particular game lasted longer than expected – 70 days! Now that’s serious gaming.
Scrabble is one of the most popular board games out there and it’s a great board game for those who want to challenge their vocabulary knowledge. But did you know that there are 13 words that you can’t spell in Scrabble even if you use blank tiles? Some of the words include Knicknkack, Senselessness and Pizzazz.
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Trivial Pursuit is another popular board game that are played by many – so popular that there was a huge delivery delays because of high demand back in the early 1980’s. So how was this board game invented? Trivial Pursuit was invented by two journalists because they were so frustrated when they knew how much a Scrabble set costs.
When we speak of board games, arguably the most popular – and most probably the oldest - is Chess. But did you know that this game was invented in Asia? Yep, chess was invented around 280 – 550 A.D. in Eastern India. In its original format, Chess used pieces such as infantry, cavalry, elephants and chariotry before it was changed to pawns, knights, bishops and rooks.
Like chess, Chutes and Ladders originated in India and was invented in the 19th century. Though this game is entertaining, there’s more meaning to this game than stepping on the wrong square. It was known then as Moksha Patam and the game provide emphasis on the role of karma. The moral lesson of the game is that you could attain Moksha (salvation) when you do good deeds while evil deeds would cause rebirth as a lower life form.
The original moral lesson of the game was that a person could attain Moksha (or salvation) through good deeds, whereas evil deeds would cause rebirth as a lower form of life.
The phrase "back to square one" mostly likely originated from the game.
The original game squares of virtue were Faith, Reliability, Generosity, Knowledge, and Asceticism.
The squares of evil were Disobedience, Vanity, Vulgarity, Theft, Lying, Drunkenness, Debt, Rage, Greed, Pride, Murder, and Lust.
The game is a central metaphor in Salman Rushdie's Midnight's Children: "[...] the eternal truth that for every ladder you hope to climb, a snake is waiting just around the corner, and for every snake a ladder will compensate."
There are Dora the Explorer and Spider-Man versions of the game now.
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